The stand alone card dueling game set in the Mage Wars Universe!
You have reached the climax of you studies as a “Mage in training” and now stand ready to face off against other students, those of an entirely different school and ideology! How will your battles turn out? Your actions will determine who is the victor… and who tastes bitter defeat!
The Academy Core Set comes with two new Mages, who may look very familiar to our experienced players. The Wizard and the Beastmaster! The Wizard is aligned to the Sistarra faction, which is the name of the Academy in Sortilege. Meanwhile the Beastmaster, still sporting his trusty woodland friends, is connected to the Kelsar Grove. What will come of their battles in the Academy? Only you can tell that story!
Mage Wars Academy is designed so that all cards are “forward compatible” with Mage Wars® Arena. All Mage Wars Academy spell cards are fully playable in Mage Wars Arena. Icons, terminology, and keywords all are aligned to provide easy transition, so when you choose to Enter the Arena, your cards, and your investment, come with you!
Contents:
- 2 New Academy Mages:
- Beastmaster
- Wizard
- 2 Four-Pocket Spellbooks
- 2 Status Trackers
- 131 Spell Cards
- 62 Markers
- 6 Attack Dice
- 1 12-sided Effect Die
- Rulebook and Codex
Arena cards are not compatible with Academy play, as some would be just simply too powerful in a single zone environment.
The Beastmaster is attuned with nature, animals, and enchantments. He is a mild mannered student, but one with a feral and savage side, growing as swift as the Straywood Forest itself. Focusing on packs of animals to overrun his opponent, the Beastmaster has a wide variety of interesting allies he can summon, each with unique special abilities. His nature enchantments include powerful buffs to make his creatures even stronger and his studies at the Academy can only ensure that his prowess grows!
The Wizard hails from the Arcane school, and is building a reputation as a manipulator and trickster. He has studied the ability to drain other Mages’ power and spell casting abilities along with the skills to counter, redirect or steal their spells! He has access to a variety of mythical creatures, each with unique powers that open up new tactics. His spells include a variety of arcane equipment and incantations that focus him on exiting his duels as the winner!
2 Players
30-45 Minutes
Ages: 14+
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